Taking a deep dive into Buzz to understand it's users and evaluate it's business proposition

User Research
Customer journey mapping
Design
The Problem

Understanding the motivation behind the business

People, plans and priorities, these are the key ingredients infused into BUZZ which is a mobile application focused on helping people plan their social life.

In today’s world people spend more time on social media and their mobile phones than they do creating memories with people that they care about.

Buzz wants to solve that problem by creating a platform that makes planning social interactions with friends and loved ones simple, fun and exciting.

Design Task

Helping the company empathize with users

I joined the buzz team as a UX researcher to help the company gain valuable insight into its target user segment and also evaluate the viability of the product.

The company needed a way to understand who their target users were, What problems they encountered while making plans with friends and how they currently solved those problems.

Research Approach

Working closely with stakeholders, I created a comprehensive 3 week research plan.

Phase 1:
Investigating the intricacies involved in making plans with friends (Tools, problems encountered, feelings involved, improvements)

Phase 2:
Usability testing of existing app design to identify gaps and areas of improvement with current app design 

Phase 3:
Identifying ideal user segment & determine if buzz app is a market fit

Building Empathy

Putting the user front and centre of the entire process through consistent interactions and personas

I created a multi-user empathy map to advocate for the needs of our users and helped create a shared understanding of the user’s needs with the team. 

Using color codes I created a visual representation of different user needs. This eventually helped stakeholders make better product decisions. 

To identify the happy path and potential pain points for users I designed a user journey map and helped with removing unnecessary interactions.

Feedback & Learnings

Identified Buzz users and created personas to tell their story and paint a picture of their experience.

Challenges Faced
As with any design challenge working with buzz came with its own limitations. Some of which include convincing stakeholders on new product direction. 

Lessons learnt
After concluding my research, We realised our target users were not who we initially envisioned. This could not have been accomplished without putting the users front and centre of the entire design process.

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